![]() Getting started in game development is easy. ![]() Game Development Is a Good Skill to Know. It's an informative piece of work, but more importantly, it gets you to think about what games do and how they do what they do - and if you believe that you can design a good game without ever grappling with these larger theoretical concerns, let me assure you that if you don't take an interest in them, they will come looking for you. Construct 2 The Official GameSalad Guide to Game Development Gamedev The Art of Game Design Postmortems from Game Developer The Art of Game Design Unity Game /34. Novak even taught me a few things that I hadn't already known. I've been a professional game developer and designer (both digital and tabletop) for the last 15 years and an avid gamer for over 30 years, and I found myself frequently nodding in recognition based on my own experiences as I read through it. She also keeps you on your toes by using a textbook-like format for each chapter, ending them with useful thought experiments and peppering her discussions with sidebars containing wisdom about how games work and how to design them.Īs a succinct, yet wide-ranging guide to the full range of issues - procedural, rhetorical, technical - that will face anyone who uses GameSalad to actually design a game, this book is hard to beat. At the same time, she never wanders off into abstraction each chapter grounds itself in concrete examples that illustrate her points. But everything that Novak talks about is an issue with which you will have to come to grips if you make a game, whether it's interface design, creating a prototype or even just figuring out what type of game you're designing. The Official GameSalad Guide tends to start from a fairly high theoretical level, moving from general discussion about how games work and how they're designed to specific discussion about how GameSalad, with its particular capabilities, fits into that big picture. It's because you're interested in creating games. If you have invested in a copy of GameSalad, it's not because you're interested in the software as software. Such a book would be the functional equivalent of those game 'strategy guides' that cost almost as much as the game itself but don't tell you anything you hadn't already figured out from noodling around with the software for a couple of hours, Instead, Novak and her contributors provide something much more useful: a thorough, yet accessible discussion of the larger issues that you'll face if you use GameSalad with any degree of seriousness. GameSalad is such an accessible piece of software that there really isn't much need for a purely technical guide to using it. COUPON: RENT The Official GameSalad Guide to Game Development 1st edition (9781133605645) and save up to 80 on textbook rentals and 90 on used textbooks.
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