Is DirectX 11 going to die at the end of this year? even if we still has nothing to show from it there is a high possibility for that. The worst part is that Microsoft already talking about their new API OS Windows 8 and by far we know nothing about it, except the fact that it will be out at some time next year and this can only lead us to one conclusion and the new DirectX API is a strong pretender. ![]() i suspect noone can answer properly, at least not until current generation of consoles are DX9 and 99% of today PC games are nothing but their simple ports. My questions is: when the PC gaming will reach those highs?įor that. but all of them at least trying to do so.Īfter all we are still not able to see anything near as cool as:Īnd even some very basic mini games like Super Sled Some of them use it good, some of them not so well. So that's nearly all the games out there ATM the utilize some of the DirectX 11 features(i skip WoW and LOTRO purposely). that is my very own personal opinion as well. that's air combat gameĪnd i would like to say that i have played every game of this list and what i say for them is what i "see" from them and ofc. Tom Clancy's H.A.W.X 2 - Terrain tessellation. "what a joke" in every terms, not only DX11. S.T.A.L.K.E.R.: Call of Pripyat - Like a fan of the series i will say only. Metro 2033 - Probably the best utilization of DX11 and some very cool bonus eyecandy like PhysX. Medal of Honor - Same as Bad Company 2 in terms of "DX11" it takes them 2 years to do some very basic tessellations on some of the bosses. that was of course never used by the lack of support from its developer. ![]() this game has some very cool eye candy and some very cool potential. oh i almost forgot, it has slightly better sharpness as well(like i can't set my monitor)į1 2010 - Let me laugh for a minute. yeah! flags and water is "much" more detailed especially when you see flags only at the start and the finish, and you see water on some very few tracks where you get past the water for fast enough time not to notice any change what so ever. Predator - nearly unnoticable tessellation by the dark atmosphere of the game and fast phased action(especially with alien class)īattleForge - Please if anyone can point me with the marker what is the difference.īattlefield: Bad Company 2 - Nothing but a few soft shadows which you wont notice until you look directly at them from very close distance.Ĭivilization V - There IS some cool tessellation effects going on but after all it is turn based strategy game from bird eye camera so it does not make much of a difference as well.ĭirt 2 - Um. I'll start with the pure examples.Īliens vs. And now, after nearly 3 years of its release we see nothing nearly as close to what this APIs has to offer. Ok let me start with the reason who broth me to start this thread.Īt first when DX11 came out, and i saw what features and capabilityes it was shown on a release date, i was like.
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